“Successfully completing the arenas will progressively unlock a massive new modifiers batch, which doubles the current game's amount and notably brings alternative moves to the Kung Fu palette of our main character,” Sloclap told IGN. However, true to its initial promise, the mode will include new outfits for players to unlock. At the time, Sloclap said the update would arrive in the winter of 2022. The studio first teased the mode last April when it published a free content roadmap for Sifu. Developer Sloclap made the announcement through IGN, which shared a trailer for the upcoming DLC. It's also often a fairly certain tell if a regular enemy's Structure bar is impacted far slower than other enemies.Sifu’s long-awaited Arenas mode will arrive next March. If you see this, you'll know they're the one. Whilst it's not always easy to tell which enemy in any given encounter has the risk of second winding, a couple of hints are that some enemies have a yellow, flamy aura around them. Sometimes during combat encounters, you'll perform a takedown against an enemy and they will retaliate fully regaining their health and having their damage output increased. That's why a Shrine is in there to allure you to risk losing health/lives, but also ensure that every room of each level (no matter how many runs you've done) has a purpose. Whilst it's obligatory to obtain the keys for the metal gate on your first run, you aren't required to head in there afterward. There will be a number that you'll inevitably encounter as you progress (like the one on the dancefloor of The Club, pictured below), but many are tied to optional areas.Īn example would be the Skull Brothers' room in The Squats. Speaking of Dragon Shrines, as quintessential as they are to the upgrading of your character, they can be very easily looked past or missed entirely. They'll then allow faster progression through each zone, at the expense of all the XP you could have gained from the enemies you've skipped, and the Dragon Shrines that might have come alongside them. You'll encounter a door, and then acquire the key or keycard to unlock that door either later in the same level or from a later level requiring backtracking - a Metroidvania staple. But for people new to the genre and mechanics, it can be easy to forget - particularly as Sifu trains you to run the same routes time after time to attain mastery.Įach of Sifu's 5 levels has a number of shortcuts available, only usable on subsequent runs of an area. Once you're finished, hit the exit prompt and you'll be transported back to your Wuguan, hopefully more trained up than when you entered.įor those familiar with Metroidvanias, roguelikes, or soulsborne games, this point will be mute. This is great to try out a new skill or combo that you've unlocked without having to risk losing health within an actual level. Here you can train against A.I., change their behavior, and try out different weapons that are against one of the walls. Approaching it will allow interaction, and you'll be transported to the same red space that the title sequence occurred at the start of the game. When back in your Wuguan hub, in the main room by the entrance to the courtyard you'll find a wooden dummy. Whilst it's likely that you will encounter this at some stage of your playthrough, you're never directed towards it.
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