![]() You can also right now export the xmodel_export file using cod maya plugin (viewmodel_fg42.xmodel_export).Ģ. Save it as a first person weapon (for example viewmodel_fg42.ma). Select the parent mesh group (containing weapon's mesh) and parent joint group (contains weapon's joints). create a weapon rig using xmodeltility - choose a weapon to do (for example codwaw viewmodel_ger_fg42_lmg), convert it into MA, open the MA, rig the weapon's mesh using generated MEL script. Thanks to Tom's programs any cod anim can be imported.ġ. Before Tom BMX made his xmodelutils and xanimexporter it was possible to import only anims from various cod mod tools. In fact I found a way how to do it few years ago and then spread the knowledge to people who wanted to try it as well. It is possible to import anims from newer cods. He gave me step-by-step instructions on how to do it, and I will quote him: Never mind, I got them fixed thanks to fellow modeller/animator Mch2207Cz. In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or you can use the Maya plugins and import them. Then, export them using the COD xanim plugin.Īctually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer. ![]() Use the program to get the animations you want. Run Lemon and start whatever version of COD you want to use. Then go to the Blender site and download version 2.56 - DO NOT download the latest version! Install Blender. Then, google for any of Tom's video tutorial's on how to use his tools. But he wont let you download it unless you join his forum, so go here:ĭownload the Lemon program. You need a program named "Lemon" from Tom BMX. ![]() I'm going to do this quick because I am busy right now: I can already import a model, but I cannot import animations. Sorry if there is an obvious answer to my question that I may be unaware of.Īnyway, I just want to know the method with which the guy (peterlankton) from this post () imported the animations.
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